Large City: Nokëzō Lur Hadfow

Nokëzō Lur Hadfow

Nokëzō Lur Hadfow
Example Wood Elf architecture.
StateRosid
ProvenceMiqtpsukhe Moot
RegionVa-vèbî Moor
Founded1199
Community LeaderLord Shèqthêv
Area90 km2 (36 mi2)
Average Yearly Temp20°C (68°F)
Average Elevation4438 m (14560 ft)
Average Yearly Precipitation76 cm/y (29 in/y)
Population21118
Population Density234 people per km2 (586 people per mi2)
Town AuraAbjuration
Naming
Native nameNokëzō Lur Hadfow
Pronunciation/noˈkɛzoː/ /lur/
Direct Translation[central] [clerk]
Translation[Not Yet Translated]

Nokëzō Lur Hadfow (/noˈkɛzoː/ /lur/ [central] [clerk]) is a subtropical Large City located in the Miqtpsukhe Moot of the Rosid.

The name Nokëzō Lur Hadfow is derived from the Sylvin language, as Nokëzō Lur Hadfow was founded by Dyêgfêth, who was culturaly Wood Elf.

Climate

Nokëzō Lur Hadfow has a yearly average temperature of 20°C (68°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cool 12°C (53°F). Nokëzō Lur Hadfow receives an average of 76 cm/y (29 in/y) of precipitation, most of which comes in the form of rain during the spring. Nokëzō Lur Hadfow covers an area of nearly 90 km2 (36 mi2), and an average elevation of 4438 m (14560 ft) above sea level.

Overview

Nokëzō Lur Hadfow was founded durring the late 13th century in winter of the year 1199, by Dyêgfêth. The establishment of Nokëzō Lur Hadfow was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Dyêgfêth struck deals with nearby nations and communities to establish Nokëzō Lur Hadfow as a prison colony.

Nokëzō Lur Hadfow was built using the conventions of Wood Elf durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Nokëzō Lur Hadfow is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Nokëzō Lur Hadfow is buildings have been located at convienant points along the rivers Nokëzō Lur Hadfow was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the narrow baked earthen streets flow where they are able to be made rather than folowing the most convienant paths. The city sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Nokëzō Lur Hadfow's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the city's walls were not designed with defence in mind but rather lending the town a certain air with visitors. Nokëzō Lur Hadfow's boondoggle-of-a-fortified wall are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

Nokëzō Lur Hadfow has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Nokëzō Lur Hadfow ’s existence was once fed by scholarly pursuits. But the income once drawn in by the works of scribes and academics has dried up and the city is drifting down the stream of history as it dries up. Everywhere about the city one can see abandoned schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the city places a lot of value on education and being a learned individual. Even in these times.

Civic Infrastructure

Nokëzō Lur Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Nokëzō Lur Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Nokëzō Lur Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Nokëzō Lur Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Nokëzō Lur Hadfow's parks.

Nokëzō Lur Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Nokëzō Lur Hadfow.

Nokëzō Lur Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Nokëzō Lur Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Nokëzō Lur Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Nokëzō Lur Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Nokëzō Lur Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Nokëzō Lur Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Nokëzō Lur Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Nokëzō Lur Hadfow's public wards, blessings, and other arcane systems.

Nokëzō Lur Hadfow has an Arcane Academy which provides higher education in the arcane sciences.

Nokëzō Lur Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Nokëzō Lur Hadfow's grid is powered by a boiler and turbine based power plant.

Nokëzō Lur Hadfow possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Nokëzō Lur Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

Nokëzō Lur Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Nokëzō Lur Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Nokëzō Lur Hadfow's natural decorations nor waterways.

Nokëzō Lur Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Nokëzō Lur Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Nokëzō Lur Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Nokëzō Lur Hadfow's citizens locals enjoy many vices and lustful appetites. They may have religious sanction for their deeds, or neighbors might trade with them for such things, or they could be followers of some ideology that blesses such pursuits. Their economy or their social organization is usually heavily reliant on such traffic, and to ensure its continuance they may have made bargains with various mortal and immortal powers.

Nokëzō Lur Hadfow's mayor's house was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

In Nokëzō Lur Hadfow the stars are always right.

The Ooze, Amber near Nokëzō Lur Hadfow are known to be quite timid.

Nokëzō Lur Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves ritual combat to channel Transmutation energies of tier 1 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 39
  • Farmers: 62
  • Farm Laborer: 111
  • Hunters: 70
  • Milk Maids: 54
  • Ranchers: 27
  • Ranch Hands: 59
  • Shepherds: 50
    • Farmland: 84894 m2
    • Cattle and Similar Creatures: 5279
    • Poultry: 63354
    • Swine: 4223
    • Sheep: 211
    • Goats: 42
    • Horses, Mounts, and Beasts of Burden: 2111

Craftsmen

  • Arms and Toolmakers: 42
  • Blacksmiths: 44
  • Bookbinders: 27
  • Buckle-makers: 28
  • Cabinetmakers: 43
  • Candlemakers: 60
  • Carpenters: 67
  • Clothmakers: 62
  • Coach and Harness Makers: 22
  • Coopers: 52
  • Copper, Brass, Tin, Zinc, and Lead Workers: 30
  • Copyists: 20
  • Cutlers: 17
  • Fabricworkers: 52
  • Farrier: 136
  • Furriers: 13
  • Glassworkers: 78
  • Gunsmiths: 43
  • Harness-Makers: 20
  • Hatters: 40
  • Hosiery Workers: 15
  • Jewelers: 24
  • Leatherwrights: 51
  • Locksmiths: 20
  • Matchstick makers: 31
  • Musical Instrument Makers: 31
  • Painters, Structures and Fixtures: 26
  • Paper Workers: 31
  • Plasterers: 28
  • Pursemakers: 34
  • Roofers: 21
  • Ropemakers: 21
  • Rugmakers: 20
  • Saddlers: 39
  • Scabbardmakers: 44
  • Scalemakers: 22
  • Scientific, Surgical, and Optical Instrument Makers: 13
  • Sculptors, Structures and Fixtures: 21
  • Shoemakers: 20
  • Soap and Tallow Workers: 69
  • Tailors: 136
  • Tanners: 27
  • Upholsterers: 30
  • Watchmakers: 28
  • Weavers: 58
  • Whitesmiths: 17

Merchants

  • Adventuring Goods Retellers: 15
  • Arcana Sellers: 14
  • Beer-Sellers: 28
  • Booksellers: 32
  • Butchers: 58
  • Chandlers: 57
  • Chicken Butchers: 61
  • Entrepreneurs: 21
  • Fine Clothiers: 57
  • Fishmongers: 51
  • Florists: 12
  • Potion Sellers: 34
  • Resellers: 84
  • Spice Merchants: 27
  • Wine-sellers: 41
  • Wheelwright: 31
  • Woodsellers: 19

Service workers

  • Bakers: 140
  • Barbers: 89
  • Coachmen: 30
  • Cooks: 111
  • Doctors: 41
  • Gamekeepers: 35
  • Grooms: 18
  • Hairdressers: 78
  • Healers: 56
  • Housekeepers: 58
  • Housemaids: 100
  • House Stewards: 60
  • Inns: 20
  • Laundry maids: 39
  • Maidservants: 70
  • Nursery Maids: 37
  • Pastrycooks: 70
  • Restaurateur: 78
  • Tavern Keepers: 105

Specialized Laborer

  • Ashworkers: 31
  • Bleachers: 18
  • Chemical Workers: 11
  • Coal Heavers: 43
  • In-Town Couriers: 49
  • Long Haul Couriers: 47
  • Dockyard Workers: 39
  • Gas Workers: 10
  • Hay Merchants: 17
  • Leech Collectors: 59
  • Millers: 45
  • Miners: 50
  • Oilmen and Polishers: 32
  • Postmen: 47
  • Pure Finder: 27
  • Skinners: 62
  • Sugar Refiners: 12
  • Tosher: 33
  • Warehousemen: 68
  • Watercarriers: 43
  • Watermen, Bargemen, etc.: 62

Skilled Laborers

  • Accountants: 28
  • Alchemist: 33
  • Clerk: 43
  • Dentists: 21
  • Educators: 63
  • Engineers: 30
  • Gardeners: 21
  • Mages: 15
  • Plumbers: 22
  • Pharmacist: 24
  • Professors: 9
  • Scientists: 15
  • Wizards: 9

Civil Servants

  • Adventurers: 19
  • Bankers: 29
  • Civil Clerks: 47
  • Civic Iudex: 23
  • Consultants: 13
  • Exorcist: 49
  • Fixers: 24
  • Kami Clerk: 40
  • Landlords: 41
  • Lawyers: 26
  • Legend Keepers: 35
  • Militia Officers: 162
  • Monks, Monastic: 62
  • Monks, Civic: 57
  • Historian, Oral: 47
  • Historian, Textual: 26
  • Policemen, Sheriffs, etc.: 47
  • Priests: 81
  • Rangers: 28
  • Rat Catchers: 31
  • Scholars: 32
  • Spiritualist: 39
  • Slayers: 11
  • Storytellers: 76
  • Military Officers: 81

Cottage Industries

  • Brewers: 60
  • Comfort Services: 78
  • Enchanters: 24
  • Herbalists: 23
  • Jaminators: 81
  • Needleworkers: 65
  • Potters: 35
  • Preserve Makers: 62
  • Quilters: 31
  • Seamsters: 111
  • Spinners: 62
  • Tinker: 22
  • Weaver: 52

Artists

  • Actors: 22
  • Architects: 8
  • Bards: 31
  • Costumers: 12
  • Dancers: 25
  • Drafters: 13
  • Engravers: 17
  • Fine Furniture Carpenters: 10
  • Glaziers: 22
  • Inlayers: 20
  • Musicians: 72
  • Painters, Art: 10
  • Playwrights: 22
  • Sculptors, Art: 18
  • Wood Carvers: 65
  • Writers: 72

Produce Industries

  • Butter Churners: 70
  • Canners: 72
  • Cheesmakers: 78
  • Ice Merchants: 9
  • Millers: 41
  • Picklers: 35
  • Smokers: 25
  • Stockmakers: 23
  • Tobacconists: 34
  • Tallowmakers: 43

7922 of Nokëzō Lur Hadfow's population work within a Foundational Occupation.

12141 of Nokëzō Lur Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 1055 (5%) are noncontributers.

Points of Interest

Nokëzō Lur Hadfow is accessed from a nearby river via an intricate series of locks.

POI

History

The the a cube of Enchantment, an a cube imbued with potent amounts of Enchantment energies was created in Nokëzō Ëmuqüe Gri by in time immemorial, reportedly some time during the late 2nd century.

History